Below is a terrific article from someone who I truly believe has the audience to speak out about something I have said for years and years. Being that my blog at best gets a dozen readers (thank you), and his blog is on Advertising Age, he is able to get to the masses some very important information. I am not diminishing the magnitude of good creative, I am also not saying that it is simple and quick. What I am saying is that it isn’t rocket science and a media idea in the works shouldn’t celebrate birthdays. I had the good fortune to speak to a couple of high school classes recently about advertising. The question asked of me repeatedly was, what is the biggest misconception about advertising and marketing? My response – that it has to be expensive – it really doesn’t. I also spoke to a client today about a project estimate we were desperately trying to keep in check. We had made a low estimate and were asked to lower it even more. I know what my team is capable of and based on our outline and the clients willingness to participate actively in the design, we were able to reach an agreement we were both comfortable with. That was until, the simple task of designing stationary took on a life of its own involving a new design and colors. I was committed to our original agreement and did not intend on going over, but needed to send up a small flare as a heads up. The action was immediate and swift, the client was convinced I was trying to bail. Never, not me, and not my team…we discussed the hourly pay scale that neither one of us liked or felt was relevent anymore. However, a lot of creatives still employ the system and since I am not an employer of these folks, I had to submit in an hourly fashion. We were able to have the obligatory “come to Jesus” meeting and left with smiles on our faces. As much as we don’t like the hourly rate system, it is industry standard, and my feeling is as project managers, consultant and employers it is up to us to manage it and make sure it doesn’t spiral out of control either by indecision or time waste. Below is the article by Scott Montgomery, enjoy.
Great Ideas Don’t Take As Much Time As Many Ad Agencies Claim
The Myth of Time and the Creative Process
By: Scott Montgomery Published: November 16, 2011
CMOs? Ad managers? Perhaps you’ve suspected this. I can confirm it: Making ideas really doesn’t take as long as you’re told it does.
There. I said it.
It’s like I’m burning my Advertising Creative Union card by saying this, right? I mean, creative actually does take time — and smarts, risk, effort, sleep deprivation, and extended bouts of weeping — just not as long as some agencies make it take.
A few months ago I listened in on a conference call with one of our newly minted account managers as she negotiated campaign timing with a new client. Actually she wasn’t really newly-minted. She’d worked for a few years at a creatively decent, but now deceased, agency. And every word she used, every number she referenced, each timeline, was designed to secure more time for campaign delivery.
So, I popped down afterwards to undo several years of very good, traditional account training.
Agencies (like her old one) have built up elaborate time, tracking and billing structures that David Ogilvy would still recognize — structures designed before Internet speed, and turned into tradition with layers of process that . . . Slow. Things. Way. Down.
At the same time, creative people, even admirably busy ones, almost always put most of their actual work-work nearer to Deadline Eve than to project initiation. I do it. Think. Get coffee. Think. Get panicky. Freak. Execute. That, too, is tradition.
So, if we all just agree that, today, technology lets us collaborate, create and execute far faster than those 80s-era agency structures can — the ones where 90% of the creative portion of the effort happens in the last 72, 48, 12 or 4 hours anyway — well, let’s just go ahead and move that hunk of time closer to project’s initiation.
Like, all the way closer.
Here in flyover land — essentially advertising’s nowhere — speed is a requirement. We have to be faster to compete with bigger agencies. But it turns out the positive effects of this reality have piled up for us. So we’ve made it the rule. Or rather, the basis of our guiding principles, which we use to go about undoing all that excellent account training I mentioned.
Principle 1: The less time it’s in our shop, the more profitable the effort. Seems strange to say in an industry with billable hours as a standard. But we’ve had projects that have celebrated birthdays. Not one of them has been profitable. Bill to a quote, deliver value, execute, delight your client. Repeat.
Principle 2: Speed reduces mootness. If we develop concepts before market conditions render the brief moot, it decreases the chances that the effort will die of irrelevance in six months because a client’s competitor moved faster. Yet, some agencies act like clients’ competitors never change. They do.
Principle 3: Speed helps your client-side partner be indispensable to her organization. Speed tends to delight her project team; executional alacrity helps that lead person keep (and excel in) her job, be assigned more things to execute, and (hell yes), make more work for us. Yet, culturally, agencies are full of creatives who think the client is the enemy. They’re not.
Principle 4: Speed lets you avoid second-guessing a thing to oblivion. Almost all our most interesting projects could have been easily killed by a lot of debate. Creative inventions are always fragile, and proper scrutiny should kill the weakest — absolutely. But you can always construct an argument that can kill even the most awesome ideas. Speed just reduces that opportunity. And yet, some agency creatives talk about working for months on things that are never produced. Somebody pays for that wasted effort.
Principle 5: Executing the fresh beats the hell out of executing the stale. I personally have the attention span of an Irish Setter. I’m easily bored, and always ready for the next thing — a lot of creative people are. Execute before our minds wander. Executing ideas in the energy-glow of spontaneity, newness, and invention is, frankly, more fun. You can usually see it in the results. What was I saying? Oh…
Principle 6: Speed lets you collaborate with your client earlier. Speed makes you be decisive. Speed lets you be well on your way before another agency can get the job opened.
This may seem anti-creative to some. But I can report that nearly every really unusual, innovative or award-winning idea we’ve created over the last few years has coalesced within hours of setting our minds to it. The speed can be breathtaking, but the results can be, too.
Read Full Post »